This is a short and simple competitive fighting game that I developed for an event called, "ArtBloc." This will be a full game soon, and this upload serves as a game demo.

How to play:

Note: Play with a 100% keyboard with Numpad turned ON (i.e., when you type with the Numpad, numbers come out)

Keybinds:

ActionPlayer 1Player 2
MoveWASDCursor Keys
AttackF1
JumpT5
Block/ParryR4

Special attacks:

Any chain of 2-3 attacks can be a combo. It only depends on which 3rd attack you are using or if you are interrupted.

2-combo attacks:

Ground Up - swing upwards, which also acts as a short jump

Ground Forward - rolls forward

Ground Down - swings down and shifts back

Possible 3-combo attacks:

Ground Up - Rock wave which knocks up

Ground Forward - Dash which does contact damage

Ground Down - Laser beam going forward

Air-attacks:

Air Up - swings up, the first Air-Up move will act as a 2nd double jump

Air Forward - stabs forward, stabbing into walls which latch you to the wall. Holding the jump button will perform a wall jump (can be chained).

Air Down - stabs downward. This is one of the most difficult but most rewarding single attacks to perform.

Interruption sources: Stagger from player damage, getting off the ground

Note: Smash the health potions across the map! Recover your health because it will NOT refill on round-win. It will only refill on DEATH.

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