Goddess' Path — Versus
This is a short and simple competitive fighting game that I developed for an event called, "ArtBloc." This will be a full game soon, and this upload serves as a game demo.
How to play:
Note: Play with a 100% keyboard with Numpad turned ON (i.e., when you type with the Numpad, numbers come out)
Keybinds:
Action | Player 1 | Player 2 |
Move | WASD | Cursor Keys |
Attack | F | 1 |
Jump | T | 5 |
Block/Parry | R | 4 |
Special attacks:
Any chain of 2-3 attacks can be a combo. It only depends on which 3rd attack you are using or if you are interrupted.
2-combo attacks:
Ground Up - swing upwards, which also acts as a short jump
Ground Forward - rolls forward
Ground Down - swings down and shifts back
Possible 3-combo attacks:
Ground Up - Rock wave which knocks up
Ground Forward - Dash which does contact damage
Ground Down - Laser beam going forward
Air-attacks:
Air Up - swings up, the first Air-Up move will act as a 2nd double jump
Air Forward - stabs forward, stabbing into walls which latch you to the wall. Holding the jump button will perform a wall jump (can be chained).
Air Down - stabs downward. This is one of the most difficult but most rewarding single attacks to perform.
Interruption sources: Stagger from player damage, getting off the ground
Note: Smash the health potions across the map! Recover your health because it will NOT refill on round-win. It will only refill on DEATH.
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